podcast RRP Ship's Log 13: Maybe It's a Game We have one jump left before we know whether or not we successfully traversed the Riddle Labyrinth. And none have been games, so maybe this one finally is?
podcast RRP Ship's Log 14: Unexpected Escape We have completed the Riddle Labyrinth, but does that me we have escaped danger?
podcast RRP Ship's Log 15: Signing Off Francisco recounts the destruction of the Pod and ponders the ramifications of what comes next.
podcast RRP Ship's Log 16: Mecha-Threat The RRP crew return to 20XX, but instead of finding debris from the recently exploded Pod, some surprises wait.
podcast RRP Ship's Log 17: Fixing It After narrowly escaping the grip of Mecha-Jaerod, the damaged TR3 and crew find themselves orbiting a desert planet - but it's not deserted.
podcast RRP Ship's Log 18: Under Strain Paul and Francisco try to figure out why our AI TRAVIS sent us to 1986 instead of 1983.
podcast RRP Ship's Log 19: Double Trouble After talking with their 2012 counterparts, Francisco and Paul try to recover the escape-pod in 1991, but something stops them.
podcast RRP Ship's Log 20: Sign from '89 After escaping the clutches of Mecha-Jaerod once again, the TR3 crew recover another escape pod and get a signal from 1989.
podcast RRP Ship's Log 21: What are Shipwrights Anyway? We discover why Quitos was in the Galley escape pod, when the ship blew up, and consider future possibilities.
podcast RRP Ship's Log 23: Let's a Go Celeste notices something in the recording from our first encounter with Mecha-Jareod. Could this be a clue or another trap?
podcast RRP Ship's Log 24 Capt. Francisco shares what the crew found coded in our first Mecha-Jaerod encounter, and what are plans are now.